/******************************************************************************
 *
 * Project:		mGameEngine
 * File:		connectionstate.h
 * Author:		karooolek
 * Created on:	2009-03-14
 *
 ******************************************************************************/

#ifndef CONNECTIONSTATE_H_
#define CONNECTIONSTATE_H_

/**
 * Connection state.
 */
enum ConnectionState
{
	CONN_STATE_CLOSED = 0,	///< Connection is closed.
	CONN_STATE_OPENED,		///< Connection is opened, waiting for client.
	CONN_STATE_CONNECTING,	///< Connecting to server.
	CONN_STATE_CONNECTED,	///< Connection with client established.
	CONN_STATE_LOST			///< Connection was lost.
};

#endif // CONNECTIONSTATE_H_
